Autodesk 3Ds Max 2009Info
Create stunning 3D in less time. The award-winning Autodesk® 3ds Max®
software is the tool of choice for leaders in the game development,
television and film industries who are looking for a comprehensive 3D
solution that produces results out of the box. Over the years the
software has become renowned for its ready-to-use, template-based
character rigging system, along with its efficient polygon modeling
toolset and UV texturing workflow. Additionally, the software gives you
multiple integrated rendering options, including unlimited free network
rendering with mental ray® rendering software.
Autodesk 3ds Max 2009 software introduces time-saving new animation and
mapping workflow tools, groundbreaking new rendering technologies, and
improved 3ds Max interoperability and compatibility with such
industry-standard products as Autodesk® Mudbox™, Autodesk® Maya® and
Autodesk® MotionBuilder™ software.
New rendering technologies include the Reveal™ rendering toolset for
both iterativeworkflows and dramatically faster, finished renderings,
and the ProMaterials™material library for simulating real-world
surfaces. The release also deliversnumerous biped enhancements, new UV
editing tools, along with improved OBJ and FBX® import and export,
which vastly enhance interoperability with Autodesk Mudbox, Maya,
MotionBuilder, and other third-party applications.
New Feature Highlights
New Rendering Technologies – With 3ds Max 2009, Autodesk introduces Reveal
rendering, a system that streamlines iterative workflows by giving the
artist very precise control over what is rendered: be it their entire
scene minus a specific object, one given object, or a specific region
of the Viewport/Framebuffer. Another key rendering toolset is the new
ProMaterials library for mental ray, which gives artists fast access to
professional-quality, building-material shaders such as glossy and
matte paints, solid glass, concrete, and more.
New Mapping and Animation Workflow Toolsets – With 3ds Max 2009, biped
now offers animators a more efficient workflow for rigging quadrupeds –
along with other features that facilitate the character animation
process. The release also delivers new UV editing features including a
UV spline mapping tool, and enhanced Pelt and Relax toolsets that
streamline the UVW unwrap workflow.
More Support for Inter-Application Workflows – Higher OBJ translation fidelity
and more export options – including improved texture map handling and
more import information with regard to face counts per object –
facilitates exporting/importing of files from/to Mudbox and other
digital sculpting applications. Additionally, improved FBX memory
management and new import options support interoperability between 3ds
Max and other products such as Maya and MotionBuilder. Lastly, there is
now an on-screen, interactive ViewCube™ navigation widget that gives
artists a fast and intuitive means of navigating 3D scenes, and a new
interface. Both of these features will become standard across Autodesk’s 3D
products – providing users with a consistent navigation experience, even as they move between packages.